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The whole point of branding is to get
consumers to interact with products or services. The point of having
electronic presence must consequently be to get consumers to interact
with the brand online/ The natural point of departure is to
begin thinking about online purchases. This is flawed reasoning. The
only instance where online purchasing makes sense is in certain
fields of retail, and even this can be difficult.
Although online grocery purchasing has
been operational and feasible for a number of years it has not taken
off. You might think that the shopper would welcome the opportunity
to have all the shopping done for him or her with a cash-free
transaction and payment online. The reverse is true. Shopping has a
strong tactile component. Shoppers want to touch, look, smell, smell
and even taste if possible.
Online transactions are generally the
shopper’s ‘Plan B’ if the product is not available in a nearby
store.
Online transactions can work in the
realms of service, but there may still be a demand for face-to-face
experiences.
The brand is adopted for relevance to
the lifestyle or satisfaction of the need. The strong point of the
internet is the ability to provide information that enhances the
lifestyle or that concerns the need.
Before setting out on a content
generating exercise, the brand manager should develop a comprehensive
picture of the lifestyle and where the need fits in. Using the basic
example of a car, the needs will be travelling from point A to B, but
may also include safe motoring, minor repairs, insurance, extending
the life of the car, cutting the cost of motoring, safety for
children and explanations of why the car is a good purchase (for
post-purchase peer justification which is also a very significant
need).
The lifestyle elements could
incorporate customisation, hobby motoring, offroad driving, travel,
in-car entertainment, racing and getting together with friends and
things that can be done together with friends.
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