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There have been many
computer games developed and played through the years. For me, two of the most
fascinating ones are Free Cell and SimCity. The first is known to many computer
operators / users, and is a card game that absorbs a lot of time and requires a
bit of skill. It has no bearing whatsoever on reality. SimCity, on the other
hand, absorbs huge amounts of time and requires a rather in-depth knowledge of
what makes a city grow. It was written to represent reality as closely as
possible.
The game, you see, represents a cyber city,
that is, a city that exists in the cyberspace found within the computer. It
does not really exist apart from the screen facing the player and the little
cyber numbers in the memory chips. It does, however, represent some very real
parallels to the outside world and real cities.
If the player – let us rather refer to him
as the property developer, or developer – does not closely follow the rules
that determine real-life city growth, the game just peters out and the
developer loses. How does the game work?
The developer starts off with a lump sum of
money and a blank piece of earth. The game is started by building residential
sites and infrastructure. The little electronic men and their wives will not
occupy these residential sites if there is no electricity, roads or potable
water. Careful – not all water supplies are potable. The developer needs to
build electric power stations and make sure that the residential sites are near
good, clean water supplies. Once the first streets are laid out, little houses
will start popping up.
But beware again. If no provision is made
for commercial sites or industrial sites, the little electromen have no way of
supporting their sparkling little families, and the residential sites start
emptying, population figures drop and oh no! Revenue starts dropping. Revenue?
Yes, the developer needs revenue to proclaim more residential sites, more
commercial sites and more industrial sites.
Very soon the population starts complaining
about schools, universities and colleges. Turn a deaf ear to these electronic
pleas, and guess what? Population figures drop, revenue drops and expansion
becomes impossible. Supply schools, hospitals and all the rest, and do the
people stop complaining? Oh no, in the more densely populated areas crime
starts rearing its ugly head, and the developer needs to build police stations
and fire stations.
Eventually the developer will end up with a
fair - sized city, and rake in a comfortable income every month. There is a
town council with advisors, one for roads and public transport, one for
finances, one for policing and fire prevention and so on. The budgets that
these officials ask for has to be reviewed annually and adapted to fit the
gross income figures.
A very intricate little game. But is it
really a game? When mismanagement of cities and towns occur, one finds
disparaging links between this virtual scenario and real life – that is what I
said at the beginning. A few years ago I went to visit family in South Africa.
We found the infrastructure caving in – the first signs of mismanagement of
public funds. The roads were potholed. I don’t mean backwoods or country roads,
we are talking of main thoroughfares, freeways and highways.
Those fortunate ones who have been to
Angola recently, did you notice the roads? Or the absence of such? Breaking
down of the infrastructure is the first sign of mismanagement, or even, as in
the case of Angola, total lack of management leading to a total lack of
infrastructure. The war took its toll, is their excuse. What excuse Zimbabwe?
What excuse South Africa?
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